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Search results

  1. Squornshellous Beta

    Attacks and Abilities Guide

    I figured it would possess the water based on "if a ghost is phased and then tries to occupy a space taken up by a solid object for any more than a single action, it counts as "possesssing" that object and different rules apply." I missed the "solid", I think. >> (Also, that's a typo of...
  2. Squornshellous Beta

    Attacks and Abilities Guide

    What happens if a trainer has given commands that will result in a ghost-type possessing something, but has given no prior orders as to when to come out? Specifically, this case.
  3. Squornshellous Beta

    Attacks and Abilities Guide

    Dig, Dive, Fly and the like. On their protected turn they're described as semi-invulnerable. EDIT: Ninja'd.
  4. Squornshellous Beta

    Attacks and Abilities Guide

    How long would a Pokémon take to "clear its head" of confusion?
  5. Squornshellous Beta

    Attacks and Abilities Guide

    But if it the ground formed a depression that was filled with water? Since then it would still be suspended off the ground.
  6. Squornshellous Beta

    Attacks and Abilities Guide

    Can a Telekinesis'd Pokémon move itself around in the air? Related, could Telekinesis suspend a Pokémon underwater until it lost consciousness? Presumably you'd want to renew it at least once, but aside from that. Just trying to work out an effective, energy-efficient strategy here~
  7. Squornshellous Beta

    Attacks and Abilities Guide

    How long would a Pokémon have to be held underwater before it started to drown? On a related note, is that a valid tactic?
  8. Squornshellous Beta

    Attacks and Abilities Guide

    I mean where Perish Song knocks out both Pokémon, who gets the winner's EXP?
  9. Squornshellous Beta

    Attacks and Abilities Guide

    How is EXP calculated in the case of Perish Song? EDIT: Aerial Ace has a listed accuracy of 100%, as opposed to N/A.
  10. Squornshellous Beta

    Attacks and Abilities Guide

    Yeah, but it couldn't actually have them, since it couldn't breed with things; it was just programmed to get them.
  11. Squornshellous Beta

    Attacks and Abilities Guide

    Can Staryu use the egg moves that it was programmed to get in generation II?
  12. Squornshellous Beta

    Attacks and Abilities Guide

    I did a thread search! D: And anyway that doesn't answer my main question: how much energy when it fails due to use on a ghost?
  13. Squornshellous Beta

    Attacks and Abilities Guide

    3% for setup, 1% upkeep per action. When Snatch is used, is energy for the Snatched move expended by the Snatcher or the Snatchee?
  14. Squornshellous Beta

    Attacks and Abilities Guide

    How much energy does Endeavor cost? If it's related to the damage dealt, how much when it fails due to being used on a ghost-type?
  15. Squornshellous Beta

    Attacks and Abilities Guide

    Like all self-inflicted damage, yes.
  16. Squornshellous Beta

    Attacks and Abilities Guide

    As has been said before, Double Team clones are visual duplicates of the user. Therefore, they would be affected by Illusion, just as they would mimic any other visual change. Substitute, on the other hand, has an appearance set when it is created. It won't change under Illusion, nor any other...
  17. Squornshellous Beta

    Attacks and Abilities Guide

    Waterfall doesn't mention flinching.
  18. Squornshellous Beta

    Attacks and Abilities Guide

    Sorry for double post, I don't want this to go overlooked Whirlpool seems to be still listed under its old power and accuracy. As of gen V, it's 35 and 85 respectively.
  19. Squornshellous Beta

    Attacks and Abilities Guide

    One quarter... darn it. I'll have to go recalculate that round then.
  20. Squornshellous Beta

    Attacks and Abilities Guide

    Any combo at all takes up just one action.
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